

The changes come just as Blizzard introduced the "Joyous Journeys" event, which grants 50% bonus XP from now until the release of Wrath of the Lich King Classic on September 26. Blizzard has also implemented an XP penalty for lower-level players grouping with higher-level ones, another change to combat boosting. Others are becoming immune to various crowd-control effects like stuns and slows after a certain amount of time. Enemies will now simply teleport to players who attempt to use ledges and walls to avoid damage. Now Playing: Wrath of the Lich King Classic - Date Announce Trailer | World of WarcraftĪs reported by Wowhead, players have discovered that a number of dungeons in Burning Crusade Classic have seen changes to enemy behaviors that essentially prevent them from being grouped up or kited around. This retro revival brings back fond memories of a decade ago, when things weren't so set in stone and there was plenty of mystery.By clicking 'enter', you agree to GameSpot's More than anything, I really enjoyed the sense of bonding with the community that I've experienced in "World of Warcraft Classic." The recent versions of the main "WoW" game can feel sterile, populated with power players. Sure, things got hectic and you'd occasionally see the tired old memes around Chuck Norris here and there - but you could feel the nostalgic excitement from other players in the area. Players were also manually looking for groups for quests by typing into the chat box. It was frustrating, but I felt a sense of accomplishment every time I gained another level or turned in a quest. (In my defense, I was playing solo inside a cramped cave.) Enemy mobs respawned at a ridiculous rate, and I died three times before hitting Level 7. Other players were able to swoop in on my enemies, taking my kills and stealing my loot. Aside from the minor changes back to the old user interface and icons, it mostly felt the same.īut there were two big differences: The community was thriving again, and I could definitely feel that I was playing a harder game - "World of Warcraft" has gradually gotten easier over the years, but this is way closer to its original difficulty level. But did it intrinsically feel different from the game that came out when Daniel Powter's "Bad Day" topped the Billboard charts?įor me, it didn't.

I ended up creating a human rogue and have spent three hours in the game so far, a small portion of which was used to adjust my in-game settings.Īs I explored the beginning areas, all of the memories of hunting low-level wolves and thieves there a decade ago began flooding back.
#WORLD OF WARCRAFT CLASSIC TV#
It spawned viral memes, was featured in TV shows, and eventually helped combat the denigrating stereotypes of "gamers." It defined a genre of games, broke sales records, and became the gold standard for the countless online games that emerged. This new approach makes it easier to survive in-game and look for groups - but at what cost? There are many players who first stepped into the world of Azeroth in the 2000s and can reminisce about countless hours spent grinding, finding groups for quests and raids, and just walking around, taking in the sights.Īll of these elements made it the nostalgic experience that many have called for in the wake of the big changes that "World of Warcraft" has made over the years, bringing fresh content and user-interface features that simplified the experience. I mean, who wants to pay $13 to $15 a month just to play a more difficult version of a game that already has a bevy of expansion packs? The new version of the game, called "vanilla" by longtime fans, was a curious one for many people.
